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How much of your data goes from tech companies into the hands of the government?
Not limiting their activities to the earthly realm, American and British spies have infiltrated the fantasy worlds of World of Warcraft and Second Life, conducting surveillance and scooping up data in the online games played by millions of people across the globe, according to newly disclosed classified documents.
Encryption is important because it’s the main tool used to ensure the security of your web communications whether its Skype video calls, online banking transactions, or sending electronic health records via health portals.
However, as this NPR piece explains, it isn’t so much that using encryption can’t protect data, rather that the NSA has found ways to get around data encryption.
Der technische US-Geheimdienst habe Nachrichten an die beiden Täter entschlüsselt, berichtet das Münchener Magazin Focus.
Demnach erhielten die beiden Täter von einem bisher Unbekannten verschlüsselte Chat-Botschaften.
The split in the Senate is likely to complicate the upcoming effort to reauthorize the PATRIOT Act, which authorizes such surveillance programs and expires at the end of the month.
In an interview with Breitbart, the senator took credit for the development, noting he filed his own lawsuit against the program more than a year ago.
The documents also suggest that the NSA has used its influence to introduce weaknesses into its encryption standards (released in 2006), which are used by software and hardware developers worldwide.
Fearing that terrorist or criminal networks could use the games to communicate secretly, move money or plot attacks, the documents show, intelligence operatives have entered terrain populated by digital avatars that include elves, gnomes and supermodels.
The spies have created make-believe characters to snoop and to try to recruit informers, while also collecting data and contents of communications between players, according to the documents, disclosed by the former National Security Agency contractor Edward J. Because militants often rely on features common to video games — fake identities, voice and text chats, a way to conduct financial transactions — American and British intelligence agencies worried that they might be operating there, according to the papers. For example, according to Snowden documents, the U. has conducted spy operations in Second Life (pictured), where players create human avatars to socialize, buy and sell goods and explore exotic virtual destinations.
More released documents from Edward Snowden show that the US National Security Agency (NSA) has done the unimaginable – cracked encryption codes that secure most of our data.
It’s an impressive feat even for the NSA which was created just for code-breaking and now sets the standard for encryption technology.